The House of the Dead Overkill F.A.Q.

Introduction 

The House of the Dead Overkill is the latest installment of the successful House of the Dead series published by SEGA (Service Games). It is available exclusively on the Nintendo Wii as of 2009 February 11. It uses one or two Wii remotes (the nunchuk is optional) to play. Up to two players may play in co-op mode or single character “dual wield” mode, or a single player may play through the game (in this case, the game will animate the weapon being used). 

The game progresses using a rail system common to all light gun games. There are no alternating paths in House of the Dead Overkill. The player or players must kill off all opposition (zombies) to advance from one scene to the next. At the end of every stage, there is a boss zombie who requires some good aim and powerful weapons to defeat. 

Players earn money upon clearing a stage to purchase new weapons or to upgrade weapons already on hand. Each player may select up to two weapons to bring into each stage. There are six stages in the Story Mode and Director’s Cut of the game. Any completed stage may be replayed for a better score (and hence more money). 

What kinds of unlockable modes and things are there?

Upon completing House of the Dead Overkill, players will unlock the Director’s Cut of the game. The Director’s Cut has longer versions of the Story Mode stages as well as different path of the rail. More enemies are also present in the Director’s Cut version of the stages. A player’s collection of money and weapons in the Director’s Cut gun shop is separate from the Story Mode gun shop. 

Other unlockable options on completing Story Mode and Director’s Cut include:
dual wield (one character, two weapons), extra mutants (extra enemies in Story Mode stages), and two additional weapons (the Hand Cannon and the Minigun). 

All the criteria for unlocking each extra piece of content is described in the Extra Content menu (this menu is accessible from both Story Mode and Director’s Cut). Some notable criteria are: 

(|) Earn $10,000 in your Story Mode account. 

(|) Achieve accuracy of 70% and 90% for all stages in Story Mode. 

(|) Shoot all golden brains in Story Mode and Director’s Cut. 

(|) Save all civilians in Story Mode and Director’s Cut. 

(|) Complete the Carnival level using only the AMS Magnum. 

(|) Please consult the extras menu for other criteria. 

Unlockables

Unlockable: Hand Cannon

Complete Story Mode to unlock the Hand Cannon in story mode and Director’s Cut.

Unlockable: Director’s Cut Mode

Complete Story Mode to unlock Director’s Cut Mode. Note that the weapons and money you earn in Director’s Cut is separate from what you’ve earned in Story mode.

Unlockable: Minigun

Complete the Director’s Cut to unlock the minigun in the gun shop for Story and Director’s Cut modes.

Unlockable: Achievements 

All the achievements in the game are listed in the Extra Contents menu (the extra videos, music, images, and 3D models). Simply perform the task required to unlock the item. 

Unlockable: One-Player Dual Wield

Unlock one-player dual wield mode (two remotes but one lifebar) by completing Director’s Cut. This mode will be available in both Story and Director’s Cut modes. 

Unlockable: Extra Mutants Mode

Complete Story mode to unlock extra mutants in Story mode (Director’s Cut already uses extra mutants).   

Hint: Tailor the High Score

Tailor you high scores to rack in the bonus for “beating the high score”. If you cannot top your high score in a stage any more, you will not earn money for buying guns in the shop.

Hint: AutoShotgun Is All You Need

To get a consistent Goregasm combo, purchase and upgrade the autoshotgun to the maximum. All you need is one hit on most zombies to kill them, giving you one shot, one kill capability.

Hint: Dual Wield in New Game

Activate Dual Wield in a profile where it’s been unlocked, then quit and restart a new game. You will be able to play Dual Wield mode in the new profile.

Easter Egg: $1337 Bonus

Kill 50+ mutants with your Wii remote held sideways in one level to get an odd bonus of $1337.  

How does the scoring system work?

House of the Dead Overkill values accuracy for high scores. The scoring of successful hits depends on the location shot on a zombie, as well as achieving consecutive shots on multiple zombies. A head shot will be worth more than a shot on the torso or appendage. Shooting enemies without missing will result in a higher score bonus (for each zombie killed) after every five zombie kills. 

Extreme Violence
5 consecutive kills   (100 bonus pts/kill thereafter)
Hardcore Violence
10 consecutive kills  (200 bonus pts/kill thereafter)
Ultra Violence
15 consecutive kills  (300 bonus pts/kill thereafter)
Psychotic 
20 consecutive kills  (500 bonus pts/kill thereafter)
GOREGASM
25 consecutive kills (1000 bonus pts/kill thereafter)

A player’s current level of combos are reset when he is injured by an enemy or if he misses hitting a valid target with his weapon. A valid target may not always be necessarily a zombie. Golden brains, slo-mo genomes, health kits, and grenades count as valid targets to maintain a player’s combo, but does not add or subtract from his combo score. Additionally, some environmental objects also serve as valid targets. 

What are the best weapons?

With very few exceptions, the autoshotgun ($6500) is possibly the only weapon you will need to achieve high scores and kill combos. Increasing its other qualities puts the weapon in line with the Xbox blaster-modified shotgun in House of the Dead 3 (a combat shotgun that fires like an assault rifle). The spread and power of the weapon will be enough to kill almost all zombies with a single shot, keep civilians alive, and pick-up hard to get items. After it is unlocked, the hand cannon is also a good weapon, having the same damage potential as the autoshotgun but with only seven shots instead of eight. 

Weapon Comparison Chart
Name Cost Starting Bonus Max Bullets Cost to Upgrade Fire Rate Notes
AMS Magnum Free Silver Fire Rate 12 $3,750 Fast This is your default weapon and worth upgrading if you hold off for the Auto Shotgun or Hand Cannon.
Hand Cannon $5,500 Max Damage 8 $4,950 Slow This weapon is great for scoring combos as most of its shots are one-hit kills. However, it fires a bit more slowly than the auto shotgun, and doesn’t have as wide a range.
Shotgun $1,800 None 7 $6,200 Slow A good weapon, if not for the Auto Shotgun, which carries one precious round more — and that matters.
Automatic Shotgun $6,500 Max Fire Rate / Silver Damage 8 $5,700 Fast The best weapon in the game for combos. One hit kills, large clip, wide range — you’re best off saving for this one and fully upgrading it.
SMG $1,225 Max Fire Rate / Silver Clip Size 45 $6,450 Fast Forget about combos, this gun fires in bursts of three, making missing zombies easy even if you are a good shot.
Assault Rifle $4,600 Max Fire Rate / Silver Damage 45 $6,500 Fast Once again, you will not get combos with this, so what’s the point?
Minigun $15,000 Max everything 0 Fast This entertaining weapon is featured in the final boss fight and can be unlocked for the main game. It’s expensive and makes combos nigh impossible due to its sluggish aim and fast bullets. However, it is good for collecting those golden brains!

What are some common problems with this game?

Lack of Funds

The principal problem is the eventual petering out of money as players play through stages and set insanely high scores. There is space for approximately a dozen names on the high score tables for each of the 12 stages (Story and Director’s). Outdoing the lowest score on the high score table for a stage earns a player $100 (more if the placement is high). Should this continue, a player may fill up the table with impossible to beat scores and hence, earn no more money for his effort. 

Since some of the weapons are not only expensive, but require upgrades, a player needs to earn approximately $50,000 for both the weapons and the upgrades in Story Mode and in Director’s Cut (the gun shopo accounts and arsenals are separate). Shooting golden brains, saving civilians, and getting combos will earn a progressively higher score. If a player wants to insure he does not set an excessively high score, he may quit the stage early (having surpassed the minimum high score) and save his profile

Game Freezing (in middle of a stage)

There are rare cases where the game will freeze in the middle of playing. 

There are two kinds of this behavior: freezing (the music or sound stops completely and the whole game is paused) and hanging (where the music is still going, but the game refuses to progress on the rail). 

For freezing, the chances are that the Wii has been running for a while and has stopped functioning temporarily. Should this occur only with House of the Dead Overkill, but not other Wii disc-run software, it may be a defective game disc. Please call Nintendo’s customer service hotline for a solution. 

If the game is hanging, make sure to look around the screen for zombies that may have been amputated but are still alive. If the game’s option “Danger Camera” is set to toggle (default), press D-Pad Up to allow the character to look around while aiming at the edges of the TV screen. For the best performance on House of the Dead Overkill, it is recommended to have the Danger Camera option set to “always on.” Once the aiming sight turns red, it will likely be a zombie that was missed in the frentic action. Killing all zombies in the current scene will allow the rail to progress. 

Game Freezing (when using the menus)

This should occur on the rarest of occasions (or not at all). This happens when the Nintendo Wii has been run for long periods of time and not allowed a chance for its internals to operate at optimum conditions (approximately 65 degrees Farenheit). Allow the system to cool down before using it again. If the problem persists, please call Nintendo’s customer service hotline for a solution. 

Game Content

House of the Dead Overkill is rated by the ESRB as M for “mature” audiences in the United States.  Aside from the violent nature of the action, there are sexual and language material that may be unsuitable for minors. Please consult the ESRB (www.esrb.org) for more information about electronic software ratings in the United States. 


Software for Nintendo Wii
Developed by Headstrong Games
Published by SEGA
Available on 2009 February 11 at all electronic software retailers

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Published in: on December 29, 2009 at 11:28 pm  Comments (8)  

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8 CommentsLeave a comment

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